As the most stable and popular form of recognition, it recognizes an image like textbook illustrations, product packages, banners, brochures, stickers, and etc. The recognition rate of such images must be high for stable contents display. If the recognition rate of the image currently in possession is high, it can be sufficiently utilized. Request a recognition rate test at CircusAR app and make your image an AR content marker.
Multi-target (image) recognition
It can recognize 5 or fewer images simultaneously. For instance, different content could come up when recognizing Images A and B or Images C and D. Also, it could be set up to bring a single piece of content only when all of the images are gathered. It is often used as educational content or for event purposes.
As a form of image recognition, it can recognize images on a curved-surface such as one attached on a cylindrical container. It is useful to utilize the outer surfaces of cylindrical products as subjects for recognition.
As a form of image recognition, it recognizes border image barcodes in the desired shape. Use of VuMarks enables recognition of images whose recognition rates are low.
Object (3D object) recognition
It can recognize 3D objects such as toys, home appliances, cubes, etc. To increase the recognition rate of an object, the surface of the object to be recognized must be opaque, firm, and possess contrasting colors. If a shadow is cast excessively due to a moving object or a lighting environment, stability may be poor. Object recognition is widely used for product explanation or assembly-type toys.
AR Coloring (3D Coloring)
Coloring pages can be designed as a subject for recognition. When recognize the page after coloring them with color pencil, 3D objects according to the coloring emerge. Widely used in content for education, babies, and infants, it is the recognition method with the greatest potential to be applied in various areas of furniture, fashion, arts, etc.
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It can recognize the locations of eyes, noses, and mouths. Through face recognition, we can plan various events or take funny photos.
- AR (Augmented Reality)
AR is technology that overlays the content created by a virtual computer (the “CG contents”) onto reality in real time.
- VR (Virtual Reality)
VR, which contains all immersive experiences, is technology that combines 360˚ videos and CG content to offer new experiences.
The virtual reality market in diverse scopes including WebVR and mobile- and PC-based VR is on display.
It uses HMD to allow users to feel like they are actually in a virtual space.
- MR (Mixed Reality)
MR is technology that erases the boundary between AR and VR and enables a CG object to understand the distance from the object in a real environment as well as its location, angle, height, etc.
Simply speaking, unlike AR, MR can recognize a table and, thus, produce contents with the concept of a virtual puppy hiding under the table.
- XR (Extended Reality)
XR refers to all real and virtual environments created via CG and wearables.
It is technology in which various forms of technology that can combine virtual information and reality are converged regardless any distinction between AR, VR, or MR, or a term that encompasses all content of an expanded concept that utilizes such technology.